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zj905 wrote:
> I am doing some work on chemistry. The random coil looks like... It is
> better to give a sample. Please see this picture:
> http://www.psc.edu/science/Darden/bpti_spline_dense2.GIF. In this graph,
> the white-yellow chains are random coils. How to draw that? Thanks.
I typed something up but seeing this picture makes me think it might not
be quite what you're looking for either. (Looks like my lines are a
little too long.) I'm posting it anyway in case it might still have some
relevance:
Charles
// /
//**** o-/-- ************************
// o
#include "colors.inc"
global_settings {
assumed_gamma 1.0
}
camera {
location <0.0, 0.5, -4.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
sky_sphere {
pigment {
gradient z
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.7 rgb <0.0,0.1,0.8>]
}
}
}
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
translate <-30, 30, -30>
}
// ^^^^^ The above is modified from the POV-Ray for Windows insert menu
^^^^^
#declare Wraps = 10;
#declare BallRad = 1;
#declare Increment_Val = 0.001;
#declare Ctr = 0-Increment_Val;
#declare MyRand = seed(0);
#declare ThisRandVec = <rand(MyRand),rand(MyRand),rand(MyRand)>;
//
#declare MySpline =
spline{cubic_spline
//Ctr,
vrotate(<BallRad,0,0>,<rand(MyRand),rand(MyRand),rand(MyRand)>*360),
Ctr, vrotate(<BallRad,0,0>,ThisRandVec*360*Ctr*Wraps),
#declare Ctr = Ctr+Increment_Val; //now 0.... could'a just written 0.
#while(Ctr <= 1+Increment_Val)
//Ctr, vrotate(<1,0,0>,<rand(MyRand),rand(MyRand),rand(MyRand)>*360),
Ctr, vrotate(<BallRad,0,0>,ThisRandVec*360*Ctr*Wraps),
#declare Ctr = Ctr+Increment_Val;
#end //end while
}//end spline
#declare SphereRad = .01;
#declare NumOfSpheres = 10000;
#declare Ctr = 0;
#declare A_Random_Coil =
union{
#local Ctr = 0;
#while (Ctr <= 1)
sphere {
MySpline(Ctr),SphereRad
pigment { rgb <1-Ctr,Ctr,0> }
}
#local Ctr = Ctr + 1/NumOfSpheres;
#end
} //end union
#object{A_Random_Coil}
// /
//**** o-/-- ************************
// o
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