|
|
RusHHouR wrote:
> Charles C <nos### [at] nospamcom> wrote:
>> Try:
>> angle vinkel(clock).y
>> Charles
>
> Yay! Rendering just fine! Thanks a lot! :D
> (Umm.. What did we exactly do?)
Wait, did you write this spline or did some spline editor you used write
this spline? I'm not sure what you know or don't know on splines so
sorry if I end up over-answering... :-) Anyway a spline returns a 3D
vector. You can specify which specific float value you want out of that
vector with .x or .y or .z which in this case solves the problem of the
incorrect type given for 'angle'.
Why .y and not .x or .z? A spline takes in floats and vectors but
you're feeding it all floats. The second number on each line of your
spline would normally be a 3D vector, so I'm assuming that your spline
the way you have it would effectively expand to:
#declare vinkel = spline {
natural_spline
0.00, <80,80,80>,
0.10, <70,70,70>,
0.30, <60,60,60>,
0.60, <75,75,75>,
0.75, <75,75,75>,
0.85, <75,75,75>,
1.00, <80,80,80>
}
That'd mean that .x .y and .z would all work just as well but maybe it's
easier (to me) in this case to think of the floats in the left column as
x-values and the values in the right column as y-values in a 2D graph...
Something like that.
>
> Anyways, check out bin.anim soon! ;)
>
Will do!
Charles
Post a reply to this message
|
|