Just FYI, I never recommended scrapping the SDL or orphaning non-windows
users. All I really wanted was to divorce the editor/parser from the
renderer (not execute the parser/editor).
If that happened the first thing I would do is to make a mesh object
that accepts quads as well as triangles, and has .loadfrom3DS and
.loadfromOBJ methods.
POVMesh myMesh = new POVMESH.loadfrom3DS("Somefile.3DS");
myScene.addObject(myMesh);
--
Bryan Valencia
"I'd rather live with false hope than with false despair."
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