John VanSickle <evi### [at] hotmail com> wrote:
> B) Writing the renderer so that a texture can be based on the camera
> view (with rays being traced, anti-aliased, usw...) of another place in
> the scene.
Optimally this would not be a core feature but more or less easily
implementable as a shader, assuming the new shader language has enough
expressive power. A pre-made such shader could be provided in a standard
library for convenience.
(The big advantage of it being a shader is that it makes it easy for
the user to change it if he needs a slightly different effect.)
--
- Warp
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