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> B) Writing the renderer so that a texture can be based on the camera
> view (with rays being traced, anti-aliased, usw...) of another place in
> the scene.
There have been a POV-Ray patch which allowed to do that, you could have
a "portal" object (which, when, who, and what is out of my memory).
So I guess it's not so hard to do.
Fabien.
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