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>> - One is purely me, I hate bright light and you made the game with
>> simulated overexposure, even though white is just as white as always, it
>> still annoys me.
>
> I got an e-mail about that very same thing. I didn't realize it would be
> so annoying...
Leave it as an option though - I like it :-)
>> - from level 5 on they have all the same difficulty level. (unless very
>> high levels have more light) As soon as you don't see an obvious answer
>
> Hmm, I tested it, and I don't get the same problem.
It took me a few goes to realise the board was randomly generated by
"switching" a few squares before showing the board. I always got stuck with
a board with 2 lights on in the bottom row and cannot work out how to get
them off. If I am unlucky I get this on level 3 or 4. After about 100
random clicks it then looks solvable, but often I just restarted the
program.
Oh yeh, there should be a button to start again at level 1.
>> At last you need more variation in the boards.
>
> How so? Boards with different shapes?
Yeh, or just label certain squares as "always off", which is essentially the
same thing. Or allow the "toggle 4 neighbours" rule to change, I remember a
game once where clicking each square toggled a random (but constant)
selection of squares on the whole board. Was pretty fun.
> The difficulty does rise rather steeply. As I said previously, if enough
> people like it, I'll improve on it. For now, I'll let it sit and collect
> dust.
Yep, that's what always happens to my projects too :-) Right this moment I
am about 60% through writing a game, but now I have an idea for a better one
which I want to start on right away! I have no incentive really to finish
off the first game.
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