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Warp wrote:
> Darren New <dne### [at] san rr com> wrote:
>>> It would make rendering slow as the whole array will need
>>> to be computed for every ray that encounter the object,
>
>> Nonesense. Once the tracing starts, you compute the final transformation
>> matrix, just like you do now when there are multiple transforms.
>
> It's not a question of efficiency, it's a question of not hard-coding
> one specific solution where no such hard-coding is necessary at all.
Sure. I'm not the one advocating that every object gets such an array.
:-) I'm just pointing out that some of the objections are mistaken.
Arrays you can index by objects and into which you can store anything
(including transformations) would seem to be the obvious way to go.
--
Darren New / San Diego, CA, USA (PST)
Remember the good old days, when we
used to complain about cryptography
being export-restricted?
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