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scott wrote:
> Looks very nice and plays very smoothly. I got stuck on level 7 so
> couldn't get to see the POV homage :-(
Wow, a reply :) Thanks for your input!
The levels are made by randomly switching areas of the board, and it's
you're job to 'undo' what was done to it. Each level *can* be beaten,
but if you get off on the wrong foot, so to speak, it can be very
difficult to fix it.
> On my laptop I assume it runs at 100 fps as the CPU usage is only around
> 15-20%.
Well, I capped the fps at 100, so that's good.
> One very small suggestion is that you should be able to make the game
> run full-screen, or at least change the size of the window. In the
> "lights_out.log" file it says it could not find a full screen mode of
> 512x512 - I assume this is an error because not many monitors will have
> a 512x512 full-screen mode defined!
I've never heard of a 512x512 screen resolution on *any* monitor/video card.
The game library I use lets you alt+enter for full screen as a default,
so that's why there is an error. It won't switch to a nonexistent screen
resolution. I've never had any luck switching back-and-forth between
(regular) modes, so that's why I made the screen an odd size. To prevent
the user from potentially crashing the game. It may just be an issue
with target layers; I haven't tried testing a game without them yet.
If I see that enough people like the game, I'll add support for a full
screen mode, and maybe even allow the high scores to be kept.
Sam
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