POV-Ray : Newsgroups : povray.off-topic : New puzzle/logic game : Re: New puzzle/logic game Server Time
11 Oct 2024 11:10:37 EDT (-0400)
  Re: New puzzle/logic game  
From: Samuel Benge
Date: 11 Oct 2007 17:26:12
Message: <470e94f4$1@news.povray.org>
scott wrote:
> Looks very nice and plays very smoothly.  I got stuck on level 7 so 
> couldn't get to see the POV homage :-(

Wow, a reply :) Thanks for your input!

The levels are made by randomly switching areas of the board, and it's 
you're job to 'undo' what was done to it. Each level *can* be beaten, 
but if you get off on the wrong foot, so to speak, it can be very 
difficult to fix it.

> On my laptop I assume it runs at 100 fps as the CPU usage is only around 
> 15-20%.

Well, I capped the fps at 100, so that's good.

> One very small suggestion is that you should be able to make the game 
> run full-screen, or at least change the size of the window.  In the 
> "lights_out.log" file it says it could not find a full screen mode of 
> 512x512 - I assume this is an error because not many monitors will have 
> a 512x512 full-screen mode defined!

I've never heard of a 512x512 screen resolution on *any* monitor/video card.

The game library I use lets you alt+enter for full screen as a default, 
so that's why there is an error. It won't switch to a nonexistent screen 
resolution. I've never had any luck switching back-and-forth between 
(regular) modes, so that's why I made the screen an odd size. To prevent 
the user from potentially crashing the game. It may just be an issue 
with target layers; I haven't tried testing a game without them yet.

If I see that enough people like the game, I'll add support for a full 
screen mode, and maybe even allow the high scores to be kept.

Sam


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