POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
5 Jul 2025 05:09:16 EDT (-0400)
  Re: New SDL for POVRay  
From: Warp
Date: 11 Oct 2007 05:26:27
Message: <470dec42@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> > It would make rendering slow as the whole array will need 
> > to be computed for every ray that encounter the object, 

> Nonesense. Once the tracing starts, you compute the final transformation 
> matrix, just like you do now when there are multiple transforms.

  It's not a question of efficiency, it's a question of not hard-coding
one specific solution where no such hard-coding is necessary at all.

  (Besides, it *is* a question of efficiency too: Those arrays will
consume extra memory which is not necessary to be consumed. This may
become an issue with millions of objects.)

-- 
                                                          - Warp


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.