> OK. Well 42 FPS is still faster than you need.
Need for what?
>> 25 fps looks very jerky compared to 30 or 60 fps for CG.
>
> Really? I observed virtually no visible difference at all (except the
> speed of the motion).
Well of course everybody has different perception of flicker/motion
blur/smoothness, look at the attached that I made in POV a while back (I
think it is xVid format, can't remember). The balls are bouncing at 60, 30
and 15 fps. If you can't see the difference between the "smoothness" of the
red and green balls then I guess you're lucky as you can tolerate lower
framerates in games (==cheaper hardware) :-)
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