POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
5 Jul 2025 08:39:18 EDT (-0400)
  Re: New SDL for POVRay  
From: Fa3ien
Date: 11 Oct 2007 01:29:38
Message: <470db4c2$1@news.povray.org>


> Or something, this is just random made up, but it serves the point. 
> Where in that matrix is the "rotate this after moving it to point X, so 
> that it acts like an arm, instead of rotating at the object center"? 
> Even if you revert, you **still** have to then move it to the point on 
> the object needed to rotate it, before also doing what ever else you 
> need to make it work right. The fact that the cumulative matrix contains 
> everything done to that point is ****meaningless**** from the standpoint 
> of animation, because when animating you don't give a frack what the 
> "final" result is, you want to render based on intermediary results, 
> which changes that matrix "for every frame". If you revert it, you still 
> have to keep track of what transforms you did, and in what order, so 
> that you get the right matrix, which means you are **still** using up 
> the memory to keep track of them in some fashion, while your seem to 
> imagine that you can just wave a magic wand and have the memory issue go 
> away. Either way, you have to reapply all the transforms "in each 
> frame". I don't see how storing those in something that references them 
> as part of the object they belong to does "anything" to change how much 
> memory ends up being used.

But this could be handled in SDL, no ?  Keeping track of every
transform, and having a directive to indicate what should be
reparsed and what shouldn't...

Fabien.


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