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just my easy method for doing a rovolving camera:
//this will do 1 "circuit" for the length of the animation:
#declare DIST = 10; //Radius of loop for camera in POV units
camera {
location <DIST*sin(clock*2*pi), 5, DIST*cos(clock*2*pi)>
look_at 0
}
hope that helps a little
obviously, to get 2 revolutions, you would add another *2 inside the sin and
cos calls.
-Simon
"flatline" <bru### [at] itc it> wrote in message
news:web.470cd6856532fcba948923d30@news.povray.org...
>I would like to generate renderings of the same scene from multiple
> viewpoints (specifically moving the camera on a sphere while looking at
> its
> center):
>
> is it possible to generate the renderings from within a #while loop
> and put them into different files?
>
> Thanks a lot!
>
>
>
>
>
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