POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
5 Jul 2025 10:18:02 EDT (-0400)
  Re: New SDL for POVRay  
From: Darren New
Date: 10 Oct 2007 12:05:07
Message: <470cf833$1@news.povray.org>
Alain wrote:
> You obviously miss a fundamental point: there is only ONE transform 
> matrix per object that contain the SUMATION of every single transforms 
> applyed to that object. There is no transform array, there never was any 
> such thing.

I'm amazed at the number of people arguing
"This is how the next one should be."
"No, this is how the current one is."
"But this is how the *next* one should be."
"Don't you understand this is how the current one *is*?"

> Using an array of transforms would be wastefull. It would uselessly use 
> extra memory.

It's only useless if you don't need it.

> It would make rendering slow as the whole array will need 
> to be computed for every ray that encounter the object, 

Nonesense. Once the tracing starts, you compute the final transformation 
matrix, just like you do now when there are multiple transforms.

-- 
   Darren New / San Diego, CA, USA (PST)
     Remember the good old days, when we
     used to complain about cryptography
     being export-restricted?


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