POV-Ray : Newsgroups : povray.general : Attempt to POV4 Syntax basics : Re: Attempt to POV4 Syntax basics Server Time
31 Jul 2024 10:24:41 EDT (-0400)
  Re: Attempt to POV4 Syntax basics  
From: Fa3ien
Date: 10 Oct 2007 01:26:54
Message: <470c629e$1@news.povray.org>


>   Thus all you who are worrying about the "new SDL" being some cryptic
> high-end programming language only a few can understand, you have got
> it completely wrong: Keeping the current ease-of-use and, as far as
> possible, the same syntax, is a *major* concern in the designing of
> the new SDL. You don't have to express your concern about this.

All these threads have precisely shown that there ARE people who would
like POV-Ray to be driven by some high-end language (trough an API
or whatever).

As Gilles said, people who are going to team to make POV 4 must make
a choice about POV-Ray's general orientation.

Personally, I would like to see POV-Ray in the continuity of what it
is now, with a new powerful-but-still-easy-SDL.

I guess that, in the context of an open-source development, if people
wants to create an API layer to allow the use of other languages, or to 
allow control by some modeller, fine.  We then could have the beer and 
drink it.

>   (Of course a different issue is whether there's enough manpower and
> expertise to actually develop and implement such a language.)

You idea of "get out of the core what can belong at a higher level"
would help enlarge the number of people able to work on POV-Ray (people
like me, who have some programming abilities, could participate without
the need to master C++, and without being limited to sample scenes).

Please, could you put out a draft list of "things belonging to the core"
and "things that could be implemented through a new SDL" ?

Fabien.


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