POV-Ray : Newsgroups : povray.general : A new SDL Idea : Re: A new SDL Idea Server Time
31 Jul 2024 18:15:33 EDT (-0400)
  Re: A new SDL Idea  
From: Bryan Valencia
Date: 9 Oct 2007 18:36:01
Message: <470c0251$1@news.povray.org>
Shaders are widely used in game engines.  They quicken the process of 
shading without the accuracy of actual raytracing.

it's a major component in the ability to render 60fps instead of 1fpd.

It's completely out-of place in POV-Ray because:
1. The math is very mesh-centric
2. There are more photorealistic ways to accomplish the same thing using 
radiosity, ambient, and local lighting.

I may be wrong, but how would you mathematically apply a shader to the 
surface of say a blob, or an isosurface?


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