POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
12 Jul 2025 07:11:47 EDT (-0400)
  Re: New SDL for POVRay  
From: Nicolas Alvarez
Date: 9 Oct 2007 13:06:22
Message: <470bb50e@news.povray.org>

> Sigh.. You are I think making an assumption that, when you do want to 
> change something, you would only want to change "one" transform. But, 
> maybe you have a dozen, each with does something specific to positioning 
> the object, each of which is "also" effected by all of the prior 
> transforms. Tell me, with a real example, not just some assertion that I 
> am imagining a problem, how you do that. Yes, you can use some commands 
> that can revert the object to a known state, like at the origin, then 
> transform it, but that is useless if the transform you need is relative 
> to some arbitrary point, which is the result of 3-4 other prior 
> transforms. How do you, if you are doing say 7 translates, for some odd 
> reason, revert back to the 3rd, change the 4th, then reapply the last 3? 
> You can't, without drastically altering how you handled those transforms 
> in the first place, and reducing them to a bare minimum number needed to 
> do the task. Sure, it might be possible, but it still breaks, as near as 
> I can tell, when you try to provide a post-creation transform on the 
> object, to modify the prior result. Show me that I am wrong, don't just 
> tell me I am.
> 

What do you mean with changing "one" transform? There is only one 
transform per object/texture/camera/thing. POV-Ray doesn't (and doesn't 
need to) keep track of each translate/rotate/scale you type.


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