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> Right now I've been using Dev-Cpp for developing my modeler. It's
> getting the job done.
>
> The only real issue with Dev-Cpp is that the fine folks at bloodshed.net
> haven't updated the compiler since 2005, whereas Watcom is still being
> supported.
>
> The primary issue I have with OpenWatcom is that apparently the floating
> point library that comes with it doesn't include single-precision
> version of the functions, only doubles. That isn't a show-stopper;
> although the objects in my project which use floats use single-precision
> values (a space issue, since there may be many thousands of them in a
> project), the library doesn't get called that much, so the casting and
> re-casting isn't hurting performance.
>
> Watcom also has a feature that appears to be lacking in Dev-Cpp, which
> is the warnings for unused local variables (not vital, but it's nice for
> this former C64 programmer to know where a wasted byte may be lurking in
> my code); so that's a point in its favor.
>
> (As an aside, the IDE in lcc-win32 has a feature that flags unrecognized
> symbols (by underlining them); that helped get typos fixed more quickly.)
>
> The question I haven't answered yet is the code size issue; does anyone
> know if OW executables are notably larger or smaller than Dev-Cpp
> executables?
>
> Regards,
> John
I personally use MinGW (same compiler Dev-C++ uses), a bash shell, and
gVim. Yes, on Windows.
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