POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
12 Jul 2025 12:36:07 EDT (-0400)
  Re: New SDL for POVRay  
From: Fa3ien
Date: 9 Oct 2007 12:22:11
Message: <470baab3$1@news.povray.org>


>   (Granted, in the current POV-Ray implementation this would require a
> bit more of work because certain transformations to certain objects are
> "optimized away", for example by applying the transformation to some
> object coordinate instead of applying it to the transformation matrix.
> Thus such a transformation would indeed by "engraved in stone" and not
> possible to revert.

Just curious : I wasn't aware of that kind of optimizations (I thought
that everything was done by matrix, as the docs states).  Does it really
makes a difference in speed ?  After all, so few objects are concerned
(sphere, cylinder, what else ?), and it's useless as soon as an non-uniform
scale is applied...

Fabien.


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