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Right now I've been using Dev-Cpp for developing my modeler. It's
getting the job done.
The only real issue with Dev-Cpp is that the fine folks at bloodshed.net
haven't updated the compiler since 2005, whereas Watcom is still being
supported.
The primary issue I have with OpenWatcom is that apparently the floating
point library that comes with it doesn't include single-precision
version of the functions, only doubles. That isn't a show-stopper;
although the objects in my project which use floats use single-precision
values (a space issue, since there may be many thousands of them in a
project), the library doesn't get called that much, so the casting and
re-casting isn't hurting performance.
Watcom also has a feature that appears to be lacking in Dev-Cpp, which
is the warnings for unused local variables (not vital, but it's nice for
this former C64 programmer to know where a wasted byte may be lurking in
my code); so that's a point in its favor.
(As an aside, the IDE in lcc-win32 has a feature that flags unrecognized
symbols (by underlining them); that helped get typos fixed more quickly.)
The question I haven't answered yet is the code size issue; does anyone
know if OW executables are notably larger or smaller than Dev-Cpp
executables?
Regards,
John
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