POV-Ray : Newsgroups : povray.off-topic : Dev-Cpp or Watcom? : Dev-Cpp or Watcom? Server Time
14 Nov 2024 20:57:20 EST (-0500)
  Dev-Cpp or Watcom?  
From: John VanSickle
Date: 8 Oct 2007 17:00:20
Message: <470a9a64$1@news.povray.org>
Right now I've been using Dev-Cpp for developing my modeler.  It's 
getting the job done.

The only real issue with Dev-Cpp is that the fine folks at bloodshed.net 
haven't updated the compiler since 2005, whereas Watcom is still being 
supported.

The primary issue I have with OpenWatcom is that apparently the floating 
point library that comes with it doesn't include single-precision 
version of the functions, only doubles.  That isn't a show-stopper; 
although the objects in my project which use floats use single-precision 
values (a space issue, since there may be many thousands of them in a 
project), the library doesn't get called that much, so the casting and 
re-casting isn't hurting performance.

Watcom also has a feature that appears to be lacking in Dev-Cpp, which 
is the warnings for unused local variables (not vital, but it's nice for 
this former C64 programmer to know where a wasted byte may be lurking in 
my code); so that's a point in its favor.

(As an aside, the IDE in lcc-win32 has a feature that flags unrecognized 
symbols (by underlining them); that helped get typos fixed more quickly.)

The question I haven't answered yet is the code size issue; does anyone 
know if OW executables are notably larger or smaller than Dev-Cpp 
executables?

Regards,
John


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