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Fa3ien wrote:
>
>> Thus all you who are worrying about the "new SDL" being some cryptic
>> high-end programming language only a few can understand, you have got
>> it completely wrong: Keeping the current ease-of-use and, as far as
>> possible, the same syntax, is a *major* concern in the designing of
>> the new SDL. You don't have to express your concern about this.
>
> All these threads have precisely shown that there ARE people who would
> like POV-Ray to be driven by some high-end language (trough an API
> or whatever).
>
There might be but david's wasn't one. He mere pointed out how the
existing SDL could be transformed *internally* to an OO type of language
that could be parsed and executed like one.
> As Gilles said, people who are going to team to make POV 4 must make
> a choice about POV-Ray's general orientation.
>
> Personally, I would like to see POV-Ray in the continuity of what it
> is now, with a new powerful-but-still-easy-SDL.
>
> I guess that, in the context of an open-source development, if people
> wants to create an API layer to allow the use of other languages, or to
> allow control by some modeller, fine. We then could have the beer and
> drink it.
>
>> (Of course a different issue is whether there's enough manpower and
>> expertise to actually develop and implement such a language.)
>
> You idea of "get out of the core what can belong at a higher level"
> would help enlarge the number of people able to work on POV-Ray (people
> like me, who have some programming abilities, could participate without
> the need to master C++, and without being limited to sample scenes).
>
> Please, could you put out a draft list of "things belonging to the core"
> and "things that could be implemented through a new SDL" ?
>
> Fabien.
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