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David Buck wrote:
> andrel wrote:
>> Yes something like that. Not sure about the need for a stack here.
>> And I would suggest not to include the camera *in* the scene but have
>> a scene description and an output device, that may or may not be a
>> camera,
>> that gets the scene as input.
>
> I was trying to match the existing POV syntax. If you want to separate
> the camera from the scene description, it would be trivial to do with
> this approach.
>
I know, just wanted to drive home a point ;)
And then I even forgot to stress that also the fact that you better not
change the scene after you started rendering also points to the fact
that a camera should be handled slightly different from the scene
generation. Passing it as a read only parameter to the camera function
would be an clear solution.
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