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nemesis wrote:
> andrel <a_l### [at] hotmail com> wrote:
>> I only want to stress again that POV as it is now, and even more is it
>> will be as POV4 is a fantastic tool to use in highschool math and
>> physics classes. Nobody likes geometry
>
> no doubt! Math is much more fascinating when we can visualize equations as
> graphs...
>
> povray has always been to me an excellent tool to teach people both geometry
> and introductory computer programming.
>
>> Add support for multiple camera's, our beloved
>> raytracer but also a fast scanline/DirectX/whatever previewer that
>> accepts the same scenes but without reflections and such.
>
> you do know that there are quality parameter both via the command-line and
> from the Render Settings GUI dialog that allow for very fast rendering,
> don't you?
Yes but still not fast enough to me, unless I missed some.
> Only thing lacking, I guess, would be allowing the mouse to
> manipulate that render window by zooming in/out and rotating freely.
> Wouldn't that be a cool application for the real-time rendering in povray
> 3.7? :)
I don't use the beta ;) .
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