|
![](/i/fill.gif) |
"Tom York" <alp### [at] zubenelgenubi 34sp com> wrote in message
news:web.4708ba66bcc3cc027d55e4a40@news.povray.org...
> Fa3ien <fab### [at] yourshoes skynet be> wrote:
>> But if there's a propre shading system, there are chances that someone
>> someday will write a GUI system like the one described to help designing
>> shaders.
>>
>> Fabien.
If they're inaccessible via the SDL, or at
> all inconvenient to use, then many people will think, why bother? Mind you
> the suggestions I've seen for the new SDL look so different from the
> original SDL that maybe the old user base won't bother with v4 at all.
That is exactly what I've been thinking. Yes, whatever 4.0 turns out
to be, I'll give it a go, but if I, (as a PoV layman), can't get to grips
with it, then I'll humbly (and proudly), carry on using 3.5 and mlPoV.
~Steve~
>
> Tom
>
>
Post a reply to this message
|
![](/i/fill.gif) |