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> However, it has always been stressed that povray -- like Renderman, Mental
> Ray and other renderers -- deals exclusively with the rendering process.
That's a fundamental misconception. POV-Ray ISN'T a "renderer".
POV-Ray is, and has alwas been, a "rendering system", complete out of
the box, with the ability to generate scenes through a scripting
system (until POV 2.2), then a more complete SDL (from POV 3).
With Mental Ray, you can't do that, you need a modeler with an interface
to control it.
Even with Renderman, you can't created decent scenes with a text file,
it totally lacks any feature that would allow text-based modelling.
POV-Ray allows you to do that, not as a side-effect of the SDL, but
precisely BY DESIGN. Drop that, and you kill POV-Ray (there are
already many nice and free pure renderers out there).
> It was never supposed to be a modeller, yet efforts like yours and many
(snip)
It always had a modelling system, albeit not a graphical one. CSG,
loops, macros... are there to allow modelling tasks.
> others are only proof to the great strength and flexibility of povray's
> SDL. And a SDL is a good thing even if regulars users don't use it.
Fabien.
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