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Warp wrote:
> http://povray.org/documentation/view/3.6.1/320/
Mark Birch wrote:
> Light groups can be are useful, but
> aren't always suitable for the interactions I want to achieve.
For example, if the spaceship lands on the road, it would be nice if its
light illuminate it - actually the lights should illuminate *everything*
within a range, which makes light_groups impractical.
> (Btw, are you sure shadow testing is done for fading lights regarldess
> of distance?)
Diffuse lighting without shadow testing is meaningless when the shadowless
keyword is not used. Why would you even ask a question like that?
(I don't really mean the above answer, but you should know that your own
answers are sometimes like this when people formulate questions that are not
100% precise.)
Rune
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