POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
13 Jul 2025 16:00:39 EDT (-0400)
  Re: New SDL for POVRay  
From: andrel
Date: 6 Oct 2007 18:10:24
Message: <470808D1.509@hotmail.com>
Nicolas Alvarez wrote:

>>
> You missed my point (because I didn't make it so clear :P). How would 
> you handle that *and* allow syntax like this?
> 
> sphere.translate[0]="<5,0,0>"
> 
> I think it's a bad idea to allow changing individual transformation 
> statements after the object has been created.

why? In the current SDL objects can still be moved after creation. They 
can not after rendering begins, but you have a point, if a shader has 
access to all underlying data structures, it could move any object while 
rendering. That would break any attempt to subdivide the task over 
processors. We need to make sure that all properties are locked during 
rendering. Or are there properties that could be changed?


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