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Nicolas Alvarez wrote:
>>
> You missed my point (because I didn't make it so clear :P). How would
> you handle that *and* allow syntax like this?
>
> sphere.translate[0]="<5,0,0>"
>
> I think it's a bad idea to allow changing individual transformation
> statements after the object has been created.
why? In the current SDL objects can still be moved after creation. They
can not after rendering begins, but you have a point, if a shader has
access to all underlying data structures, it could move any object while
rendering. That would break any attempt to subdivide the task over
processors. We need to make sure that all properties are locked during
rendering. Or are there properties that could be changed?
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