>> Abusing macros and
>> loops you could make the syntax change from valid to invalid depending
>> on what frame number you're rendering.
>
> Why would there be such a thing like syntactically invalid frame code? If
> it's invalid POV-ray can not render it.
>
Exactly. And you want PovClipse to notice that before POV-Ray attempts
(and fails) to render it, right?
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