William Tracy <wtr### [at] calpoly edu> wrote:
> Does anyone see any value in being able to use OO syntax to transform an
> object *after* it's declaration, in the general way shown in Shay's
> example? (I would like to hope that we could come up with a cleaner
> syntax than that.)
Being able to *read* object data would at least be very useful, for
example to export the scene to some file format.
Modifying the object could be useful at least with meshes. If support
for modifying meshes is added, why limit it there?
--
- Warp
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