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Fa3ien wrote:
>
>> All basic flow-chart type stuff. Understood clearly by even
>> non-programmers. Objects?
>
> Would it be difficult to understand that a sphere is an object,
> with properties (position, size, texture...) and methods
> (translate, rotate, copy,...) ?
How about:
#local MyOb = difference {
sphere { 0, 1 translate y*2 rotate z*45 translate <2,3,4> }
object { Some Other Object }
}
MyOb.subtrahend.transforms[1].addrotate(<0, 0, 15>);
MyOb.subtrahend.transforms[0] *= <1,0,0,0,0,1,0,0,0,0,0,1,0,5,0,1>
which would end up *everywhere*. And the small minority who do
understand it would be "responsible" for supporting this feature in the
newsgroups.
> Well, a powerful SDL would also allow easier implementation of
> advanced techniques such as hair.
It would, and I believe the SDL should have sufficient power to do so.
Enough power for render-time subdivision surfaces? No. "Extra" data
structures and methods for modeling algorithms and text-processing? No.
"I did it without 3rd party apps!" only impresses within this community
and isn't going to get POV-Ray by for another 15 years. New users, drawn
by capabilities they can put to use without a comp-sci degree, are what
will guarantee POV's future.
-Shay
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