POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
16 Jul 2025 13:08:37 EDT (-0400)
  Re: New SDL for POVRay  
From: Shay
Date: 5 Oct 2007 11:43:24
Message: <47065b9c$1@news.povray.org>
Fa3ien wrote:

> 
>> All basic flow-chart type stuff. Understood clearly by even 
>> non-programmers. Objects?
> 
> Would it be difficult to understand that a sphere is an object,
> with properties (position, size, texture...)  and methods
> (translate, rotate, copy,...) ?

How about:

#local MyOb = difference {
   sphere { 0, 1 translate y*2 rotate z*45 translate <2,3,4> }
   object { Some Other Object }
}

MyOb.subtrahend.transforms[1].addrotate(<0, 0, 15>);
MyOb.subtrahend.transforms[0] *= <1,0,0,0,0,1,0,0,0,0,0,1,0,5,0,1>

which would end up *everywhere*. And the small minority who do 
understand it would be "responsible" for supporting this feature in the 
newsgroups.

> Well, a powerful SDL would also allow easier implementation of
> advanced techniques such as hair.

It would, and I believe the SDL should have sufficient power to do so. 
Enough power for render-time subdivision surfaces? No. "Extra" data 
structures and methods for modeling algorithms and text-processing? No.

"I did it without 3rd party apps!" only impresses within this community 
and isn't going to get POV-Ray by for another 15 years. New users, drawn 
by capabilities they can put to use without a comp-sci degree, are what 
will guarantee POV's future.

-Shay


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