POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
16 Jul 2025 18:27:19 EDT (-0400)
  Re: New SDL for POVRay  
From: Fa3ien
Date: 5 Oct 2007 10:09:21
Message: <47064591$1@news.povray.org>

> 
> In my scheme, this code would rather be the Java generated intermediate
> code.

I had missed your post with sample code.  I tend to like what it looks like.

Personally, I am not against something entirely new. I seldom reuse POV code,
anyway, and more flexibility is so attracting.

However, IMO, there's gonna be a huge shields-up from the community, unless
some concerns are properly adressed :

- usability : being able, for example, to define a sphere (position, radius, texture
and
   transforms) in a single line is a must.  Efficient shortcuts should be possible.
- compatibility : being able to use existing code, or continue coding in classic SDL
   style.  Maybe in some kind of wrapper, like :

LegacySDL
{
  union {
   sphere {<0,0,0>,2}
   box {...}
   }
}

Trying to avoid these issues will lead to an endless mess of hot discussions, I think.

Fabien.


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