POV-Ray : Newsgroups : povray.general : The future of POV.... : Re: The future of POV.... Server Time
31 Jul 2024 12:26:45 EDT (-0400)
  Re: The future of POV....  
From: FlyerX
Date: 5 Oct 2007 02:03:43
Message: <4705d3bf$1@news.povray.org>
Samuel Benge wrote:
> While we're talking about it, please, please, please, add support for 
> subdivision of meshes!
> 
> Some of us are just no good at the complex routines required to smooth 
> meshes ourselves. It would be *much* easier if we could just put some 
> triangles together and apply subdivision to it.
> 
> Xiaobin Wu and Jianhua Fan's POV-Sub patch is almost perfect. You can 
> apply smoothness without subdivision if you want, it works with 
> uv_mapping, it parses quickly, and would just make my life easier all 
> the way around if it was part of the official version of POV. Or at 
> least part of Mega-Pov (subdivision+aoi pigment would be great together).
> 
> There are a couple of bugs with the program, however. I can post the bug 
> reports over in p.u.patches, if anyone is interested.
> 
> So how about it?
> 
> Sam

Although it is not a patch or a macro you can use PoseRay 
(http://mysite.verizon.net/sfg0000/). It can subdivide meshes preserving 
UV mapping, mesh edges, material boundaries and mesh creases. It can 
create a mesh2 object of the subdivided mesh for you to use in your scenes.

later,

FlyerX


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