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Samuel Benge wrote:
> While we're talking about it, please, please, please, add support for
> subdivision of meshes!
>
> Some of us are just no good at the complex routines required to smooth
> meshes ourselves. It would be *much* easier if we could just put some
> triangles together and apply subdivision to it.
>
> Xiaobin Wu and Jianhua Fan's POV-Sub patch is almost perfect. You can
> apply smoothness without subdivision if you want, it works with
> uv_mapping, it parses quickly, and would just make my life easier all
> the way around if it was part of the official version of POV. Or at
> least part of Mega-Pov (subdivision+aoi pigment would be great together).
>
> There are a couple of bugs with the program, however. I can post the bug
> reports over in p.u.patches, if anyone is interested.
>
> So how about it?
>
> Sam
Although it is not a patch or a macro you can use PoseRay
(http://mysite.verizon.net/sfg0000/). It can subdivide meshes preserving
UV mapping, mesh edges, material boundaries and mesh creases. It can
create a mesh2 object of the subdivided mesh for you to use in your scenes.
later,
FlyerX
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