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> All basic flow-chart type stuff. Understood clearly by even
> non-programmers. Objects?
Would it be difficult to understand that a sphere is an object,
with properties (position, size, texture...) and methods (translate,
rotate, copy,...) ?
Concepts like classes might be harder, but we won't really know
until sample code is produced.
> Will these images entice savvy 3D users into exploring POV-Ray? I've
> used POV's scripting and instancing to produce "images that 'couldn't'
> be done with any other app." Here, where 90% of images take a couple
> night's work, mine impress. On CG Talk, they'd be torn apart for bad
> lighting.
>
> The road to "higher" is clearly paved. You could render 10 million CSG
> models, and no CSG-Talk member would be sold on POV-Ray. Create a great
> skin or hair texture and you'll have 'em coming.
In the commercial apps, world, it's often a matter of fashion. Some
years ago, radiosity was most fashionable, now it's faces and skin.
Well, a powerful SDL would also allow easier implementation of advanced
techniques such as hair. I talked about CSG as an example, but every
aspect of POV-Ray would benefit from
>> If you look at Gilles Tran's images, you will see that, except for
>> pre-made people, cars, and such, everything is done in SDL.
>
> Yes, he used it as it has been intended, to script his scene, not to
> model it.
Look at this :
http://www.oyonale.com/variations/variations.php?name=v0207.jpg&lan=fr
Fabien.
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