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> in my opinion, that antithetic to the whole POV mindset. When I create
> a triangle mesh in POV, I want it to be exactly what I describe. Since
> POV doesn't natively allow editing of meshes except as text, I don't
> want the rendering engine changing my 300 triangle mesh into a 6000
> triangle mesh.
I you don't want it, don't do it, but I can assure you that many people
would be delighted to be able to do it.
Or should we remove CSG of meshes because it changes the mesh's appearance ?
> Rendering and editing are 2 different processes, IMHO.
We should get rid if "trace", then ?
The strenght of POV-Ray is into the integration of the scene's
description and the renderer. This should be enforced, not weakened.
Fabien.
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