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> What should be added is a new scripting language which makes it easy
> to create mesh subdivision libraries (among many, many other thigns). This
> has tons of advantages. For one, it keeps the core code simpler, reducing
> overhead, maintenance requirements and clutter. Another is that hard-coding
> such a feature in the core code would make it rigid and unmodifiable, while
> making it in scripting makes it more flexible and easier for anyone to
> modify for their needs.
Starting from the current set of POV-Ray features, can you establish a
quick list of what stays in core vs. what gets in external libraries ?
Fabien.
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