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Bruno Cabasson wrote:
> My opinion is that whatever parsing technique is used, performances are not
> much of a concern: with the machines we have today it will be ALWAYS very
> quick for any scene/module we will ever have to parse.
Some people here will beg to differ with you. :-)
Then again, with the exception of, say, large meshes, strictly *parsing*
a scene probably will always be fairly fast; it's the execution of SDL
loops and macros that gets hairy. However, Povray seems to consider that
as part of the "parsing" process.
FWIW, I've worked on scenes that took 10-15 seconds just to "parse" (due
to loops that procedurally generated lots and lots of objects).
- --
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
You know you've been raytracing too long when you hear a name beginning
with the letter K and wonder if it's David Buck's middle name.
-- Alex McLeod a.k.a. Giant Robot Messiah
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