POV-Ray : Newsgroups : povray.general : wxWidgets GUI for POV 4? : wxWidgets GUI for POV 4? Server Time
31 Jul 2024 04:27:58 EDT (-0400)
  wxWidgets GUI for POV 4?  
From: William Tracy
Date: 4 Oct 2007 19:58:58
Message: <47057e42$1@news.povray.org>
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So far, all the discussion about POV 4 has centered about SDL, so I
thought I'd bring up something different. We need variety. :-)

How is the Povray GUI code doing, both from a copyright/license
viewpoint, and from a code cleanliness standpoint? If it could stand a
significant re-write, would there be any interest in a new GUI written
on wxWidgets?

http://www.wxwidgets.org/

wxWidgets is a cross-platform GUI toolkit using native widgets written
in C++. (I'm open to other cross-platform toolkits as well--of the ones
that I know of, wxWidgets seems like the best match for POV.)

In one swoop, this would:

* Halve the size of the GUI codebase that needs maintenance, since
separate Windows and Mac code would no longer be needed.
* Ensure that the user interfaces are consistent across all platforms,
since they are all derived from the same code.
* For the first time, create a GUI for Linux/Unix, since wxWidgets
supports GTk+, and, apparently, Motif.

FWIW, this is something that I personally am a lot more comfortable
hacking on than the internals of the raytracer proper.

- --
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

You know you've been raytracing too long when you wonder which raytracer
God used.
    -- David Kraics
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