POV-Ray : Newsgroups : povray.general : The future of POV.... : Re: The future of POV.... Server Time
31 Jul 2024 06:21:30 EDT (-0400)
  Re: The future of POV....  
From: William Tracy
Date: 4 Oct 2007 19:47:13
Message: <47057b81$1@news.povray.org>
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Warp wrote:
>   What should be added is a new scripting language which makes it easy
> to create mesh subdivision libraries (among many, many other thigns).

Okay, we want an SDL that is fast, simple/easy to learn, and
flexible/extensible.

I'm wondering if maybe the best way to achieve the third goal is not
through SDL, but by adding a plugin architecture to POV. The plugins
would presumably be written in C++; they would be fast and flexible, and
there would be no "polluting" of the SDL. You could modify and
redistribute plugins without having to build custom versions of POV.

The big downsides that I see are that the plugins would have to be
recompiled for each architecture, and the possibility of malicious
plugins. Both of these might be fixed via a scripted or
bytecode-compiled language (Java comes to mind, naturally).

Comments?

- --
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

You know you've been raytracing too long when you decide to stop testing
that wonderful recursive structure you've created and so you bump up the
recursion level for that final overnight render and go to bed. Next
morning you wonder why the swap file has grown to nearly 450mb, your
hard disk is making dying noises and pov is *still* parsing.
    -- fish-head
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