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Bryan Valencia wrote:
> in my opinion, that antithetic to the whole POV mindset. When I create
> a triangle mesh in POV, I want it to be exactly what I describe. Since
> POV doesn't natively allow editing of meshes except as text, I don't
> want the rendering engine changing my 300 triangle mesh into a 6000
> triangle mesh.
I didn't say I wanted it as a default. Just as an option. You don't use
a feature unless you know what to expect, and the docs would give plenty
of warning about using high subdivision values.
But, after reading Warp's reply, I think this would be better as a
library a person could aquire, if POV supports core scripting in the future.
> Rendering and editing are 2 different processes, IMHO.
It would be akin to making a 3-dimensional loop with thousands (or
millions) of objects. It would be easier to screw up, but the impact
would be the same.
Sam
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