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Tom York wrote:
> Samuel Benge <stb### [at] THIShotmail com> wrote:
>> While we're talking about it, please, please, please, add support for
>> subdivision of meshes!
>
> Which is the single most important thing about it that make it useful to
> you? The reduction of parsing time, file size (and memory use?), or the way
> it tends to fix mesh rendering artifacts in the present code? Or something
> else?
1. The reduction of parsing time
2. The small file size of the target mesh (this involves low parsing times)
3. Ease of use
a. Automatically smooths non-smooth meshes, if you want it
b. Create complex shapes which would normally render very slowly with
isosurfaces
All justifiable arguments, IMO.
Sam
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