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Alain a écrit :
> In a new SDL, you won't be able to maintain 100% backward compatibility.
Yep.
> One possible thing that may be done is to create some external scene
> converter to recompose some droped features to the new features set, but
> that can be almost impossible in several cases. Ever tried to convert
> the droped "halo" feature to something else?
If the converter manages to do it right in, say, 95% of cases, won't it
already be good enough ? That's a trade-off I would accept readily, in
exchange of more speed and flexibility.
Fabien.
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