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Alain a écrit :
> You must make sure that the new, revamped SDL remain compatible with the
> actual SDL, and remain capable to render existing scenes.
That will be a big issue.
Personally, I think that, while it might be possible to keep a good
amount of compatibility, 100% backwards compatibility shouldn't block
POV-Ray's evolution. Some things will have to be broken, for the best.
I think (but might be wrong) that writing some kind of converter, to take
care of what's been broken, should be preferred instead of making an half-baked
SDL for the sake of compatibility.
Compromises...
Fabien.
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