Greg M. Johnson wrote:
> I have an object that I am reorienting from y to -y. At the .y=0
> transition, there is a flip.
>
> I see how Mike Williams did it in sweepmesh, but for practicality in my case
> I would like a single transform. Is there no simple mathematical
> transformation that allows this to happen without the flip?
I'm not sure what you mean by "reorienting from y to -y without flip".
A rotation by 180 degrees might be what you are looking for.
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