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> since everybody knows how to render a reflective sphere on a checkered
> floor, I wonder how to make a checkered sphere. Since map_type 1 only
> works only with pigment or texture maps, how do I map the checkered
> pattern correctly onto a sphere?
>
> Maybe someone could be so kind and explain it?
It's not perfect at the poles, but this is the basic way of doing it.
sphere {0,1 pigment{uv_mapping checker White Blue scale 0.05}}
Not every object type supports uv_mapping, but it's handy when they do.
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