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Rune wrote:
> Timothy Groves asked in povray.advanced-users for suggestions on how to make
> high speed in space visible, possible using many small objects flying past.
>
> The animation here shows the effect of speed by making many small objects
> fly past the camera in a cube area around the camera. The good thing is that
> no matter how far the camera travels, the number of objects is constant - in
> this case only 600 objects. To add richness to the feel of vast space, I
> used a small cube with small objects and a bigger cube with bigger objects,
> to both simulate close objects flying fast past the camera and bigger
> objects that can be seen at a longer distance.
>
> The savings in parse time and memory may not be very big in this small demo
> animation, but for a longer animation, where the camera travels much
> further, the savings will be huge by using this method.
>
Thanks!
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