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Warp wrote:
> Perhaps you could post a small piece of SDL demonstrating the effect?
Here:
#declare SeedNr = 0;
#while (SeedNr<50)
#declare Seed = seed(SeedNr);
#declare RandNr = 0;
#while (RandNr<10)
#declare Rand = rand(Seed);
sphere {0, 0.1 translate <SeedNr/5-5,Rand-RandNr*2+10,25>}
#declare RandNr = RandNr+1;
#end
#declare SeedNr = SeedNr+1;
#end
background {rgb 1}
As can easily be seen, any sequence generated from the n'th random number
from seeds 1...m is be completely linear.
And as previously stated, this is a feature, not a bug. I've been told
earlier when I asked myself.
Rune
--
http://runevision.com
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