Some cracked earth that I whipped up for my entry. :-)
I could probably do this as a height field, but the way that the
isosurface came out is so cool...
declare cracks = function {pigment {
crackle
turbulence 0.1
color_map {[0 rgb 0][0.1 rgb 1][1 rgb 0.5]}
scale 0.5
}}
isosurface {
function {2 * y - cracks(x, y, z).red}
// etc.
}
--
William Tracy
afi### [at] gmailcom wtr### [at] calpolyedu
You know you've been raytracing too long when you wonder if the human
eye uses ray-tracing, and at what it's frames per second rate is?
-- Vimal N. Lad / Gautam N. Lad
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