John VanSickle <evi### [at] hotmailcom> wrote:
> #declare rsA=seed(Frame);
> #declare rsB=seed(floor(12345*rand(rsA)));
> And use rsB as the primary seed for things.
Knowing how the random number generator used by povray works (it's pretty
simple, actually), I'm quite convinced that method doesn't actually add
any more "randomness" than simply using rsA as the seed. It simply
produces different results, that's all.
--
- Warp
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