Greg M. Johnson wrote:
> I've worked around it with some crazy formulas like:> #declare> RRR=seed(1200*abs(sin(frame_number/11.11))+550*abs(cos(frame_number/13.333)));
I use
#declare rsA=seed(Frame);
#declare rsB=seed(floor(12345*rand(rsA)));
And use rsB as the primary seed for things.
Regards,
John