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John VanSickle nous apporta ses lumieres en ce 2007/09/17 20:00:
> This is for the TC-RTC. The rock face is a series of procedural height
> fields, made from a few different patterns averaged together.
>
> I didn't use a smooth height field because the border between any two
> hfs is rather obvious until the resolution is high enough to make
> smoothing unecessary.
>
> The texture is this:
>
> #local rsA=seed(0);
>
> texture {
> pigment { marble frequency 1 ramp_wave turbulence <.1,01,.1> omega
> .4 lambda 1.5
> pigment_map {
> #local sA=.5;
> [0 bumps scale <.1,1,.1> translate 0-64
> color_map { [0 rgb <.7,.675,.65>+<.1,.05,0>*sA][1 rgb
> <.9,.875,.85>+<.1,.05,0>*sA] }
> ]
> #local iI=1;#while(iI<128)
> [(iI-.01)/128 bumps scale <.1,1,.1> translate iI-64
> color_map { [0 rgb <.7,.675,.65>+<.1,.05,0>*sA][1 rgb
> <.9,.875,.85>+<.1,.05,0>*sA] }
> ]
> #local sA=rand(rsA);
> [(iI+.01)/128 bumps scale <.1,1,.1> translate iI+1-64
> color_map { [0 rgb <.7,.675,.65>+<.1,.05,0>*sA][1 rgb
> <.9,.875,.85>+<.1,.05,0>*sA] }
> ]
> #local iI=iI+1;#end
> [1 bumps scale <.1,1,.1> translate 128-64
> color_map { [0 rgb <.7,.675,.65>+<.1,.05,0>*sA][1 rgb
> <.9,.875,.85>+<.1,.05,0>*sA] }
> ]
> }
> }
> normal { marble 1 frequency 1 ramp_wave turbulence <.1,.01,.1> omega
> .4 lambda 1.5
> normal_map {
> #local iI=0;#while(iI<129)
> [iI/128 bumps .031 scale <.1,1,.1> translate iI-64 ]
> #local iI=iI+1;#end
> }
> }
> transform FlipXY
> scale <1000,150,1000>
> }
>
> There will be a tunnel entrance here when I'm done.
>
> Regards,
> John
>
> ------------------------------------------------------------------------
>
Almost looks like a processed photo.
--
Alain
-------------------------------------------------
My bologna has a first name.
Oscar Mayer
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