Warp wrote:
> Kyle <hob### [at] gate net> wrote:
>> Depending on your requirements, perhaps a chain of cones + spheres would work as a
substitute, and may render faster? I realize this is not a direct answer to your
question, but may be a good
>> workaround.
>
> I wonder if nobody has made some include file which creates a mesh
> from data similar to the one which you use to define a sphere sweep.
> The mesh could render much faster while still looking the same.
>
Mike Williams SweepSpline.inc is just wonderful... I made some nice snakes
out of it.
--
Jaime
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